Dear Paul Barnett,

I just read the summary of your talk at the Develop conference in Brighton, England. And it seems that you have a lot of experience in the games industry. However I noted one of your lessons as being a bit odd:

Lesson 4: Teach Old Tricks to New Dogs

For some reason I fail to see why you would let a beginning game designer do tasks that you already know won´t be used for anything? You mention several times that you don´t care for game design diplomas, but putting a person who has (at least) some rudimentary knowledge about game design, to do a task you know in advance will be thrown away - that just sounds like bad project management. Why not just get them to do a minor task, you know they will be able to handle? That way you wouldn´t waste their time and they wouldn´t waste yours ….

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